Aug 02, 2006, 07:37 AM // 07:37
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#1
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Ascalonian Squire
Join Date: Jan 2006
Guild: Timeless Resolve [time]
Profession: W/
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Warrior Armor in GvG
I'm gonna be purchasing fissure armor for my warrior (minus the helm). This warrior will also be doing gvg and pve mainly. My question is, what is the best setup that will last? I was gonna go with glad boots legs and chest, and then stoneskin gauntlets. The stoneskin seems good cause it has a hammer war and a shock/bulls strike war covered. Is this a good choice? Since its really expensive I want it to be versatile for different pvp builds, as I won't be buying multiple types of the same part of armor.
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Aug 02, 2006, 07:41 AM // 07:41
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#2
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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You have the right idea. Glads chest, boots, and leggings with stoneskin gauntlets is the most versatile PvP armor at the moment. I'd also keep a +health set to swap into when necessary, but that doesn't need to be Fissure. You won't be wearing it that often anyway.
I'd also advise against getting a fissure helm, unless you can afford several. As a PvP warrior you'll probably need to use varying kinds of weapons, and since you need 16 in your weapon attribute you'll need to switch helms a lot. You can wear another helm and have it hidden though, if you don't want to spoil the fissure look.
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Aug 02, 2006, 07:48 AM // 07:48
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#3
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Ascalonian Squire
Join Date: Jan 2006
Guild: Timeless Resolve [time]
Profession: W/
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yah, I'm not buying a fissure helm, just gonna have a bunch of different helms and hide it. Thanks for the advice on the hp set.
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Aug 02, 2006, 07:19 PM // 19:19
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#4
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Frost Gate Guardian
Join Date: Feb 2006
Location: Ireland
Guild: [LS]
Profession: Mo/Me
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you dont 'Need' 16 in your weapon, 14 or 15 is enough, your saving 35-75 health which is alot and can save you many times trough the course of a gvg.
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Aug 02, 2006, 07:26 PM // 19:26
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#5
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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Quote:
Originally Posted by Electric Death
you dont 'Need' 16 in your weapon, 14 or 15 is enough, your saving 35-75 health which is alot and can save you many times trough the course of a gvg.
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I can't think of a GvG warrior build where you wouldn't want to run 16 in your weapon attribute. Warriors are all about dealing damage, and taking attributes which make you less capable of dealing damage is a Very Bad Idea (TM.)
While warriors do get spiked in GvG, smart play allows you to live through even good spikes with a superior rune on. Knowing when to cancel Frenzy, not overextending too much, and watching the enemy offense in order to know when to go back into monk range.
Anyway, this thread is about armor, and there is absolutely no reason to run anything but a helm that fits your weapon attribute in GvG. The hex helm is crappy since the nerf, and you'll gain much more through a base damage increase than through another point in Strength or Tactics.
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Aug 02, 2006, 09:50 PM // 21:50
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#6
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Wilds Pathfinder
Join Date: May 2005
Guild: The Black Dye Cartel
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Quote:
Originally Posted by Electric Death
you dont 'Need' 16 in your weapon, 14 or 15 is enough, your saving 35-75 health which is alot and can save you many times trough the course of a gvg.
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Scrub tactics. Don't listen to this guy.
Good pve character warriors in pvp will have a headpiece with a minor rune to swap to vs spike teams, when soloing npc or when they have high DP.
Every warrior needs 16 in his weapon on his starting set. Period.
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Aug 02, 2006, 11:29 PM // 23:29
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#7
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Lion's Arch Merchant
Join Date: Jan 2006
Guild: Valkyrie Einherjar
Profession: Mo/
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Actually, I agree with Electric on this point. It is about as close to "need" as you can get, but the point has been made and a number of people (JR for instance) don't seem to be entirely decided that 14 is definitively a bad thing to have.
See for example: http://www.guildwarsguru.com/forum/s...php?t=10011133
or Weapon of Choice #41 and listen to comments by Yon of War Machine where he states the Koreans use minor runes only, and in the thread I linked to JR provides a bit more insight into possible reasons.
That said, if you're beginning in PvP enough to ask about your armor, I would go with the superior rune on the starting set and get a swap helmet with a minor rune as Dzan mentioned.
Edit: My point is proven below, or so I think at least. There are cases, rare as they may be where 16 in weapon mastery may not be the choice to bring. They're rare, and since you're asking for armor help, I don't see a major point in bringing them up, but you should keep them in mind (without going overboard about them ideally) if you continue to PvP.
Last edited by kryshnysh; Aug 03, 2006 at 12:13 AM // 00:13..
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Aug 02, 2006, 11:43 PM // 23:43
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#8
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Lion's Arch Merchant
Join Date: Feb 2006
Location: Switzerland
Profession: W/
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It doesn't change the fact that he needs different helmets for different weapons. (and probably a tactics helmet if he farms in PvE...)
Yon also said WM/Koreans were mainly using pvp characters, so they don't have the option to swap the superior rune out. On a PvE warrior, I don't see a good reason for not having a sup rune when fighting 7v7 at the stand.
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Aug 02, 2006, 11:47 PM // 23:47
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#9
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I'm back?
Join Date: Sep 2005
Location: Here.
Guild: Delta Formation [DF]
Profession: W/E
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In my opinion, that has more to do with WM's playstyle than anything. A lot of their game is about ganking NPCs and playing for VoD, which doesn't require the extra pressure of 16 weapon mastery. Likewise their warrior often accumulate a lot of DP in the pre-VoD game. Not having the -75 health from a superior rune is important when you're trying to win with a lot of DP.
Unless you're wanting to take over WM's style though, I don't see why you should take their rune setups. 16 weapon mastery just seems a lot more useful in a straight-up fight.
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Aug 02, 2006, 11:53 PM // 23:53
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#10
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Jungle Guide
Join Date: Apr 2006
Guild: R O M E[Rome]
Profession: W/E
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I still think 16 is better then 15 or 14, with more people runing ritualists and warriors being the main dmg output you need all the dmg you can have... and in the case of yon from WM there tactics are very different compared to what most of people play in american/european time where they look to control the flag stand and the koreans they do a lot of ganking where you need as much life as possible to stay alive, but you also got to think of that what he said was a long time ago before factions, and Yon was talking about gvg not overall choice of items, they might do things differently that other guilds would back when Yon made that comment they're main strategy was still very much in splitting into teams of 4/4 so that example of what Yon said still isn't all that relavent into the gameplay that's out now. But maybe if your monks aren't that good you might wanna go with getting minor/major runes instead of superior.. eventhough you can switch from frenzy to rush within tenths of a second and still be able to get maximum amount of dmg output withouth having to worry about your life, but you do have to worry about conditions/degen hexes.
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Aug 05, 2006, 06:37 AM // 06:37
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#11
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Banned
Join Date: Jun 2006
Guild: In a PVE GUILD YAY! :P
Profession: Me/Mo
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WM is very well off, they have their spikes down and have a tightgroup, telling him to run 14 in a weapon isnt the best choice, he should stick to 16 as of now.
but having a minor set is always a good idea incase you gain heavy dp and are more on the denfenise side. Use your pve char to the advantage.
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